Once connected, your AI gains eight new abilities from BYQ. You'll never call these by name — your AI picks the right one from what you ask — but a quick look at them helps you write better prompts. They come in four simple pairs: one ability to find something and one to grab it, repeated for each part of the library.
Sections are the building blocks from the BYQ library — heroes, pricing tables, feature grids, footers, and more.
Gems are small, self-contained interaction effects — magnetic buttons, marquees, scroll reveals, hover states — that you drop on top of something you've already built.
Gems are mostly GSAP-driven, but a good number are pure CSS or vanilla JavaScript with no dependencies at all. Each search result says which, so your AI can avoid pulling in a library your project doesn't already have.
Wireframes are unstyled layout structures — the bones of a section without any visual design on top. Useful when you want to own the styling and only need the arrangement.
Design systems are the visual language extracted from premium templates — colors, typography, spacing, and the rules around them. They're covered in depth in the Design Systems track.
Keeping the two apart lets your AI work the way you would: it looks over a few matches before settling on one, the same way you'd glance at thumbnails before clicking. Give it a loose prompt and it leans on searching; name something specific and it can go almost straight to grabbing it. Either way, what you get is pulled from the real library rather than made up.
None of this requires you to memorize tool names. A prompt like "find a testimonial section with logos, apply our dark design system, and add a magnetic hover to the CTA" naturally maps to a section search, a section fetch, a style search, a style fetch, and a gem search — your AI sequences them for you. The chapters that follow show how each workflow plays out in practice.